Kazimiera Kalina Prożkowska

dane osobowe

Name: Kazimiera Kalina ProżkowskaNicknames: Kaz, Kazi, KK, KaliTitles: Mistrzyni Progów, Tkaczka Granic, Władczyni Węzłów, Lalkarka CieniSenate Witch Title: Czarownica Władzy (Witch of Authority)Birthdate: March 4th 1444Birthplace: Kraków, PolskaEthnicity/Nationality: PolishSpecies: WitchGender: FemaleSexuality: Bisexual (Equal Split Lean)Height: 5'6 ft/167.64 cmPersonality: An egoistic yet also analytical witch, Kaz is the type of person who puts her utmost in ensuring everyone knows exactly how great she is. She is though, competent enough to back up such thoughts. Her alignment? She is Neutral Kaz, aka, she does things mainly to her benefit and entertainment. She has a moral compass, but its usually rather specific and dependent on her whims. When it comes to interacting with others, she always starts the conversation in Polish first, before switching to whatever language that person actually speaks.Romance: Kaz is a bit of a weirdo when it comes to romance. Her ideal set up for a relationship is herself, one man, and other women, whether in a polycule that includes the man, or one centered on Kaz. If her partner demands full monogamy, she will concede and offer her puppets instead, if they turn the puppets down too, she will concede further but be disappointed. Her ego is one that will be reflected on her choice of partner, the better they look in a certain aspect, the more she will puff her chest out.

Historia

Kazimiera Kalina Prożkowska was born as a noble scion in Renaissance era Poland, to a noble family that had all of its males die out before she even was 1 year old. They took part in the Crusade against the Ottomans, including the Battle of Varna, and were among the casualties. With them all dead, the burden of the house was completely put into disarray, not even the later Statute of Nieszawa, or the existence of the Sejm could save the tatters of the Prożkowska. Their lands were stripped away, and most of the women remarried or were adopted into other noble families.This was the sort of broken home that Kazimiera was born into. Growing up her family could not afford the luxuries befitting their station to the point she had to make her own toys, and that their 'estate' was a broken down structure with overgrown weeds. Her mother went to remarry an old noble, and then had a contract set to have Kazimiera marry that Noble's son. The people that did attempt to raise her did so without any heart or effort in it, and she in turn did not know what actual affection was for the longest amount of time. She was developmentally behind, and relied mostly on dolls she knitted by herself to serve as 'friends' and 'company', though they too eventually simply became extensions of herself, leaving her fully isolated as her ego just grew too large to acknowledge 'toys as other people'.What Kazimiera did however during all this, was run away from home. Things got too dire, and she was running out of time the closer her biological clock ticked to the age of 13, so decided not to deal with all that nonsense and decided to live in the Polish wilderness. Running away was ultimately a decision whose consequences that could've ended up gravely, considering she wasn't alone for long in the wilderness. She ran into Baba Yaga, the infamous Slavic witch who traveled throughout Eastern Europe in her hut. Normally, the witch should've taken the young girl at the time, as a meal.She is infamously known for eating children.However, she decided upon taking the girl as an apprentice instead, being struck by a random thought of mercy and interest. Kazimiera took to the studies like a fish to water, soon outpacing any of the material Baba Yaga had for new comers, and forcing the old witch to go far more into the practical with the odd student she picked up. She helped Kazimiera create her first autonomous puppets, ones controlled by magic and the young Witch's own consciousness.This level of growth was at a point that Baba Yaga soon had to cut Kazimiera loose, which merely took off the leash from the natural magical prodigy. Her second research avenue was with aging, putting a stop to her own mortality before it ever became an issue. The next was the research into the concepts of boundaries. She wanted to escape from more than just her awful situation long ago, but from the very world itself.Her research into boundary manipulation eventually ended up with her breaching between the realm of the real and unreal, and had to anchor things through keys and mirrors in order to keep her conceptual reality stable. It was at that point that Kaz's existence stopped being bound by time and place. The version of her one could encounter could be anywhere from 25, to infinite years old.That is the consequence when one frees themselves from the shackles of what makes one real.

możliwości

Kazimiera will have two main versions, her 'All Worlds' version, and the version of her that exists in the 'When They Cry' universe. Click on the half polish Eagle for normal, and the Umineko Eagle for WTC.

Wszystkie światy

Kazimiera is the simplest terms possibly, a world traveling reality bender who uses the medium of magic to perform such feats. She gained what is known as an Imitated Domain, something usually only limited to Deities, angels, and demons as an authority over a certain concept. Hers being 'Boundaries' and 'Puppetry'. She can perform other more normal magic, and usually adapts the system of whatever world she is visiting to her own devices, making it hard to nail down her true capabilities outside of domains.Granice | Boundaries: Kaz is able to manipulate boundaries conceptually between any two objects, concepts, entities, and so on. Due to this being a power not meant for human hands, she usually uses a giant key (that doubles as her witch staff) and mirrors the access the medium of boundary manipulation, though she can do so without them just with less finesse. She has twisted and turned the boundaries around herself to the point she is a confusing existence even to entities on her level. She also uses boundaries in more abstract ways, like being able to learn information, mind reading, resurrecting and healing, changes of perception, shapeshifting, and so on. More deadly uses of Boundaries include things like existence erasure, banishment to other hostile realms, mind control, self destruction, and so on.Lalkarstwo | Puppetry: This domain is less a granter of abilities, and more a mark for how great her abilities in the subject is. Kaz can design and create any sort of puppet she wishes with any features she could possibly think of. She can directly control them with such an infinitesimally small amount of effort that an uncountable amount exist across realities and yet they are all animate and functioning perfectly fine with her input. She can design the puppets to be outright living beings, or be artificial creations, the latter of which she prefers. She could also technically give them souls, but believes they don't deserve any.

Kiedy płaczą

Kazimiera is an Old Witch of the Senate, primarily one that participates in gameboards that have to do with an overarching authority being an antagonist or protagonist. From a world wide authoritarian government, to a mere family patriarch. If they held power, she was usually the one pulling the strings for such a game where other witches attempt to undermine the gameboard set up in Kazimiera's favor.She is the Witch of Authority, her primary purpose is that she has the power to pull as many strings as possible, even when burdened by outside factors. Red tape, institutional incompetence, sheer impossibility, she still can leverage that title of hers to make the life of her game opponent utterly miserable with a hard authoritative strike back.She like all Witches has access to the powers relevant to specific Game Boards, like the Truths so prevalently used in mystery orientated ones like the Rokkenjima Cat Box. The Game Boards she herself participates in do use truths at times, primarily as a tool of factual confirmation, but also Keys of Control and Keys to Freedom. These keys are primarily used as confirmations for the regime or the resistance when the game is in session, and can either increase or decrease that overall side's power. Keys of Control come most useful when multiple authorities are bumping heads, like some games Kaz has run before that has her share her position of power with other players.Like Bernkastel and Lambdadelta, she is a voyager witch, one that traverses the infinite expanse for entertainment as every voyager does, using the games to stave off the past that has yet to fully sink its claws into her. She has done so effectively without confronting it once, but one does not know for how much longer such a situation can drag on.